3. Games Were Harder Back Then Because Game Makers Wanted to Challenge Players
3. Games Were Harder Back Then Because Game Makers Wanted to Challenge Players Nope. Games were harder because game companies wanted kids to drop as many quarters in their machines as they could. Plain and simple.
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Every moment in history has some sort of allure and mystique, some romantic mythology that has built up around it – except for the 1970’s. (Star Wars and the birth of heavy metal notwithstanding) To chalk it up to nostalgia is to sell these moments in time short. Nostalgia implies that things really weren’t that good, and we’re just remembering being happy. Some things really were that good though. Pop culture icons like Star Wars, Led Zeppelin, Star Trek, and Mickey Mouse, just to name a few, continually find new audiences. There are cultural gems to be found in any era, but most of what we got was crap. The best got distilled into greatest hits and “best of” albums that Time/Life used to sell before iTunes killed off the business model. The rest was forgotten only to be occasionally dug up in someone’s basement and tossed in a landfill. Games like Pokémon, Yu-Gi-Oh, and Digimon started out as card games, and then made the transition to the medium of video games. These games, in whatever format, have been enjoyed by millions and acted as a gateway for many to the amazing world of roleplaying games, both digital and tabletop. Now there is a company looking to bring the two genres even closer together. Late Knight Games (not to be confused with the unrelated and defunct blog by the same name) has recently launched a KickStarter campaign to produce a tabletop roleplaying game that’s all about catching the monsters – MajiMonsters: Monster-Catching Tabletop Role-Playing Game. I recently got to ask the good people at Late Knight Games about their exciting new project, and where they hoped to see it go. The original team of 1992' Ultima Underworld started a Kickstarter campaign to continue the legacy with Underworld Ascendant. Otherside Entertainment, led by Paul Neurath, is thrilled to bring back Underworld, and pushing the creative envelope in collaboration with their fans. We gave you a one-month time period to create your favorite type of character in Ultimate Character Builder, and you did a great job! From hundreds of character submissions, we are bringing you some of the best and most original ones, and, of course, the Ultimate RPG Character.
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